
- BGG rank
- BGG #25,707
- BGG rating
- 5.8
MetaZoo: Cryptid Nation
- 2–6 players
- 20–60 min
- Complexity 4.0/5
- 2021

2024
Rules assistance for Mischief & Malice TCG
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mischief & Malice TCG is a board game released in 2024 for 2–4 players, 10–60 minutes per game, and ages 13 and up. It was designed by Scott Alpert and its main mechanics are Trading, Dice Rolling, and Interrupts.
The first community driven TCG with backer voting rights, redeemable physical card rewards, 4th wall play mechanics, and an unprecedented dual deck system where shadow creatures called "Malignants" and Mischief herself dwell to wreak havoc on your game. Play 1v1, 2v2, or a 4 way battle Royale with your own constructed Malice decks consisting of 40 Creature and Energy cards. Take down your opponents creatures back to back to earn Relic Cards, but watch out: your opponent can pull a Mischief Card any time their creatures perish which can turn the game on its head in an instant. Comprised of Boss Battles, Challenge cards and Mayhem cards, the Mischief Deck can revive the dead, power the weak, revoke Relics, or summon Malignant Creatures to get back at the Player in the lead at any time. The first player to earn 3 Relics Wins!
Mischief & Malice TCG supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mischief & Malice TCG is 10–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mischief & Malice TCG for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mischief & Malice TCG belongs to these categories: Card Game, Fantasy, and Collectible Components. Its main mechanics are Trading, Dice Rolling, and Interrupts. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mischief & Malice TCG are: Scott Alpert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mischief & Malice TCG as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.