
- BGG rank
- BGG #13,316
- BGG rating
- 8.0
Ricochons: Quand Satan brouille l'écoute
- 1–99 players
- 10–20 min
- Complexity 1.0/5
- 2021

2022
Rules assistance for Missing in the Caribbean
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Missing in the Caribbean is a board game released in 2022 for 1–6 players, 90–150 minutes per game, and ages 14 and up. It was designed by Maxime Perrin and Jules Burghardt and its main mechanics are Deduction, Cooperative Game, and Solo / Solitaire Game.
BE A DETECTIVE: A seemingly ordinary passenger on the Colossus of the Seas mysteriously vanishes on a Caribbean cruise. Establish the timeline of events, put together a list of suspects, and investigate to find the truth. A FULL CRIMINAL UNSOLVED CASE FILE: Contains witness statements, cruise brochures, a deck plan, and much more clues... Everything becomes cryptic killers can be everywhere... ESCAPE ROOM GAME: Solve puzzles to unlock 4 envelopes containing additional information. DETECTIVE 2.0: Internet access is required to access the Dark Web, hack into an email, and open cabins. Check the hints if you ever get stuck! A CO-OP MYSTERY GAME: 1-6 players aged 14+, 1.5 – 2 hours per game
Missing in the Caribbean supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Missing in the Caribbean is 90–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Missing in the Caribbean for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Missing in the Caribbean has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Missing in the Caribbean belongs to these categories: Deduction, Murder / Mystery, and Puzzle. Its main mechanics are Deduction, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Missing in the Caribbean are: Maxime Perrin and Jules Burghardt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Missing in the Caribbean as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.