
- BGG rank
- BGG #2,191
- BGG rating
- 7.2
The Expanse Board Game
- 2–4 players
- 60 min
- Complexity 2.8/5
- 2017

2013
Rules assistance for Mission: Combat!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mission: Combat! is a board game released in 2013 for 2 players, 15 minutes per game, and ages 12 and up. It was designed by Sebastian Seifferth and its main mechanics are Area Majority / Influence and Action Points.
A rift has opened, and unearthly creatures from an alien dimension are streaming into the world. They threaten the planet and the existence of the human race. Defend humankind against the perilous alien invasion as the Marine player! Or, on the other hand as the Portalist player, show those mortals they stand no chance! Mission: Combat! is a tactical sci-fi card game for two players, one commanding the human Marines and the other representing the alien Portalists. Both have unique characteristics and abilities available only to their respective faction. In general, the Marines can perform ranged attacks and have strong firepower and good defensive positions. The Portalists, on the other hand, can deploy units for free, and their units can move quickly. Additionally, the area cards of the game board grant special abilities to the player who controls them. When a player manages to eliminate all enemy units on his turn, the game ends and that player wins. To set up the game, players determine a start player, draw five unit cards to their hands, and take alternating turns to bring those units into play on their area cards. Then the game begins, with the start player using two action points (AP) in his first turn. In each subsequent turn, players have four action points at their disposal, which can be spent to carry out the following actions in any order as often as desired: Draw a card Play a card Move a unit Attack In addition to the actions above, players can get free actions and bonuses from the area cards they control and can use special abilities that are available only to their faction only. Units are one of three types — Regular, Elite, or Colossal — and can attack only one unit type. For instance, an Elite unit that can deal damage to Regular units cannot deal damage to Elite or Colossal units. To achieve victory, players need to consider the defense and attack types of their army, and the faction strengths and weaknesses, along with the abilities that they get from the terrain that they control. Choose your side and wipe your opponent from the surface of the planet!
Mission: Combat! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mission: Combat! is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mission: Combat! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mission: Combat! has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mission: Combat! belongs to these categories: Card Game and Science Fiction. Its main mechanics are Area Majority / Influence and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mission: Combat! are: Sebastian Seifferth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mission: Combat! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.