Missionary: Impossible
BGG rank
BGG #28,511
BGG rating
5.3

Missionary: Impossible

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Rules assistance for Missionary: Impossible

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30 min
  • 8+
  • Complexity 1.4/5

Rules assistant for Missionary: Impossible

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Answers come from the official rulebook, with the page to check.

Missionary: Impossible is a board game released in 1996 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by Todd Hester and Curtis Taylor and its main mechanics are Simulation and Team-Based Game.

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About the game

The Goal: Be the first companionship or player to overcome all your Trials and complete 100 weeks of missionary service. Each player holds 6 cards. On your turn you draw one and play one. You progress through your mission laying down "Week" cards Mille Bornes style. Each round ends when one player completes 25 weeks. All the while opponents try to stop you placing on you "Trial" cards which you overcome with "Blessing" or "Transfer" cards.

Editions

  • Missionary: ImpossibleenAspen Books1996

Publishers

  • Aspen Books

Questions and answers

Missionary: Impossible supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.