
- BGG rank
- BGG #9,312
- BGG rating
- 7.9
WARIGIN
- 2–3 players
- 15–60 min
- Complexity 2.3/5
- 2018

Rules assistance for Mob City
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mob City is a board game released in 2005 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Jacques Deul and its main mechanics are Variable Player Powers, Auction / Bidding, and Dice Rolling.
It’s 1928 and the Don is dying! The latest attempt on the Don’s life has left him on his death bed with around a week to live. Seeking a worthy replacement to head the family, the Don has ordered his Captains to prove themselves before his final departure. As one of these Captains, its up to you to gain enough money and notoriety in the hopes of fulfilling the wishes stated in his last will and testament. You will slowly begin to increase your notoriety by owning buildings, winning gang fights, and making heaps of money running extortion and speakeasy rackets. Oh , don't forget! The Don's other Captains intend to do unto you far worse than what you do unto them!
Mob City supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mob City is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mob City for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mob City has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mob City belongs to these categories: Mafia. Its main mechanics are Variable Player Powers, Auction / Bidding, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mob City are: Jacques Deul. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mob City as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.