
- BGG rating
- 7.1
Wizard Kings: Expansion Armies
- 2–7 players
- 120 min
- Complexity 2.8/5
- 2000

2000
Rules assistance for Wizard Kings
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wizard Kings is a board game released in 2000 for 2–7 players, 150 minutes per game, and ages 12 and up. It was designed by Tom Dalgliesh and Grant Dalgliesh and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.
Wizard Kings is an exciting fantasy battle game with armies of elves, dwarves, orcs, undead, and three human armies (feudal, barbarian, amazon). Players customize their armies and fight for control of strategic cities and terrain on geomorphic maps. Wizard Kings 2nd edition is a re-release of the sold-out 1st edition. Wizard Kings can play in as little as one hour or be used as part of a miniatures campaign for months. Victory conditions vary with the many possible scenarios. The new version is multi-player out of the box. A collectible expansion blockset has been released at the same time. Wizard Kings 2nd edition includes 4 new maps, which are compatible with existing maps from the first edition. There are many new unit types and artwork, although first edition units remain valid for play. Expanded By: Wizard Kings: Expansion Armies Wizard Kings: Expansion Maps
Wizard Kings supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wizard Kings is 150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wizard Kings for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wizard Kings has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wizard Kings belongs to these categories: Fantasy and Wargame. Its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wizard Kings are: Tom Dalgliesh and Grant Dalgliesh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wizard Kings as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.