
- BGG rank
- BGG #29,996
- BGG rating
- 3.8
Coins
- 3 players
- 5–15 min
- Complexity 1.0/5
- 2022

2022
Rules assistance for Mod Ten
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mod Ten is a board game released in 2022 for 2–6 players, 5–15 minutes per game, and ages 5 and up. It was designed by Mark Steere and its main mechanics are Race, Memory, and Trick-taking.
Mod Ten is a shedding card game for 2, 3, 4, 5, or 6 players. A stripped deck is used, either single or double. Single deck: Remove 5s, 10s, and face cards. For 3, 5, or 6 players, additionally remove: The Ace and 9 of Spades. Double deck: Remove 10s and face cards. For 3, 5, or 6 players, additionally remove: Both Aces and 9s of Spades, Both Aces and 9s of Clubs, Both Aces and 9s of Diamonds. The ranks, from high to low, are 9, 8, 7, 6, 5, 4, 3, 2, Ace. Suits are irrelevant. Deal The dealer of the first hand of the game is selected at random. In subsequent hands, the player to the right of the the last player to shed in a card in the previous hand deals. The player to the dealer's right shuffles the cards. The player to the dealer's left cuts the deck. The entire deck is dealt face down, one card at a time, clockwise, beginning on the dealer's left. In a two-player game, cards may optionally be dealt face up. Play The player to the dealer's left leads by placing any card from his hand face up on the table. Continuing clockwise, players must follow suit if possible. If not, their turn is skipped. If your played card brings the sum of table cards to a multiple of 10, you collect all the table cards, place them face down on the discard pile, and lead another card of any suit. The first player to play his last card wins the game.
Mod Ten supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mod Ten is 5–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mod Ten for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mod Ten belongs to these categories: Card Game. Its main mechanics are Race, Memory, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mod Ten are: Mark Steere. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mod Ten as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.