
- BGG rank
- BGG #3,899
- BGG rating
- 6.9
Mogul
- 3–5 players
- 45 min
- Complexity 2.1/5
- 2015

2002
Rules assistance for Mogul
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mogul is a board game released in 2002 for 3–6 players, 45 minutes per game, and ages 13 and up. It was designed by Michael Schacht and its main mechanics are Auction / Bidding and Stock Holding.
In Mogul, players buy and sell railway shares and try to outsmart the others and the market. Each of the five railroad companies has four to seven shares. Each turn, one of the share cards is revealed and an auction ensues. Players earn money by dropping out of the auction, but the last player in wins the right to take the card or sell shares he already owns.
Mogul supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mogul is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mogul for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mogul has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mogul belongs to these categories: Economic and Trains. Its main mechanics are Auction / Bidding and Stock Holding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mogul are: Michael Schacht. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mogul as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.