
- BGG rank
- BGG #3,366
- BGG rating
- 6.6
Slide Quest
- 1–4 players
- 15–45 min
- Complexity 1.1/5
- 2019

2019
Rules assistance for Mokuru: Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mokuru: Card Game is a board game released in 2019 for 2–6 players and 20–30 minutes per game. It was designed by Jean-François Rochas and its main mechanics are Pattern Building.
The Mokuru Card Game is a new type of board game. It not only challenges your skill and tactics, but often also your teamwork with other players. You will need to succeed tricks to climb your way to the grand master belt and become the next Mokuru Master. Be careful, other players can use action card on you and even steal points! —description from the designer Game plays in a series of rounds where players try to complete some tricks with a mokuru, usually they have three attempts to succeed and every card fulfilled grants a point. First player to reach the top of the track (9 points) wins. —user summary
Mokuru: Card Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mokuru: Card Game is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Mokuru: Card Game has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mokuru: Card Game belongs to these categories: Action / Dexterity. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mokuru: Card Game are: Jean-François Rochas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mokuru: Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.