
- BGG rank
- BGG #716
- BGG rating
- 7.9
Blood Bowl: Living Rulebook
- 2 players
- 120 min
- Complexity 3.2/5
- 2004

Expansion for Monsterpocalypse Miniatures Game
Rules assistance for Monsterpocalypse Miniatures Game: Building – Harbinger Comet Shard
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Monsterpocalypse Miniatures Game: Building – Harbinger Comet Shard is an expansion for Monsterpocalypse Miniatures Game released in 2019 for 2 players, 45–90 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers and Dice Rolling.
Fragments of the Harbinger Comet broke off at regular intervals during its approach and subsequently survived reentry to impact in countless locations, including several deep within populated cities. Initially thought to be random, these strike locations are now seen as part of a deliberate pattern. Composed of alien materials, these structures are resistant to conventional weapons and contain within them slumbering forces awaiting the call to feast upon the world. —description from the publisher
Monsterpocalypse Miniatures Game: Building – Harbinger Comet Shard supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Monsterpocalypse Miniatures Game: Building – Harbinger Comet Shard is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Monsterpocalypse Miniatures Game: Building – Harbinger Comet Shard for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Monsterpocalypse Miniatures Game: Building – Harbinger Comet Shard belongs to these categories: Fighting, Miniatures, and Expansion for Base-game. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Monsterpocalypse Miniatures Game: Building – Harbinger Comet Shard as an expansion for Monsterpocalypse Miniatures Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Monsterpocalypse Miniatures Game to use it. Check that your edition of Monsterpocalypse Miniatures Game is compatible, as some expansions were revised between editions.