More Aggressive Attitudes: The 1862 Virginia Campaign
BGG rank
BGG #24,945
BGG rating
6.2

More Aggressive Attitudes: The 1862 Virginia Campaign

2017

Rules assistance for More Aggressive Attitudes: The 1862 Virginia Campaign

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • Complexity 2.4/5

For 2 players

Rules assistant for More Aggressive Attitudes: The 1862 Virginia Campaign

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Answers come from the official rulebook, with the page to check.

More Aggressive Attitudes: The 1862 Virginia Campaign is a board game released in 2017 for 2 players and 120 minutes per game. It was designed by John Theissen and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Major General John Pope took command of the new Army of Virginia, and he wanted to bring a more aggressive posture to the Federal command. When Stonewall Jackson's Confederate wing moved north around the Union flank, Pope seized the opportunity to attack and attempt to destroy Jackson's force. Robert E. Lee, in overall command of the southern army in the area, had no intention of sitting passively. He aggressively sent Longstreet's wing to unite with Jackson, hoping to disrupt the US forces and commit to battle on favorable terms, even though the northerners had superior numbers. A number of battles were fought during this campaign, including the major battle of Second Bull Run. More Aggressive Attitudes is an operational-level board-wargame for two players exploring the 1862 Virginia Campaign. Each hex represents a span of five miles, and each turn is a day. The counter density is low - just a handful of units per side - and the rules are simple, but nuanced. The focus is squarely on the operational level, and the ability of your subordinates to carry out your orders - to march a given distance in a day, to avoid battle, or to coordinate their attacks - is not entirely within your control. This uncertainty is simulated by a series of die rolls. (Don't worry about "wristage"; in practice, it's only a few rolls per turn.) A number of chromey bits effortlessly recreate the particulars of this campaign without ever getting in the way of your decision-making and agency. The result is a compelling operational sandbox for gamers both old and new.

Questions and answers

More Aggressive Attitudes: The 1862 Virginia Campaign supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.