
- BGG rank
- BGG #8,241
- BGG rating
- 7.4
Black Powder: Second Edition
- 2–120 players
- 120–360 min
- Complexity 2.6/5
- 2009

Expansion for Warfare in the Age of Reason
2000
Rules assistance for More Campaigns & Battles from the Age of Reason: Volume II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
More Campaigns & Battles from the Age of Reason: Volume II is an expansion for Warfare in the Age of Reason released in 2000 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Tod Kershner, Dale Wood, Charles Sharp, and Graham Wilkinson and its main mechanics are Dice Rolling.
Eighty-page follow-on scenario booklet for Warfare in the Age of Reason (required for use). Contents: Brunswick's War - A two or more player campaign game of the struggle for western Germany in 1759. Warfare at Sea in the Age of Reason - complete rules for the Age of Sail, It can be used to fight historical naval battles of with The Sport of Kings (the campaign rules) to enrich the campaign experience. The rules have simple mechanics, but create a real feel of naval warfare for the times of de Ruyter to Nelson (1650-1815). The Age of Marlborough-An extensive and detailed set of army lists for the Marlburian and Great Northern Wars, with optional rules to add period feel to the original Age of Reason rules. Nine historical scenarios for Age of Reason - three from the War of Austrian Succession in Italy, five from the Seven Years War in western Germany, and one from the American Revolution. Also includes errata and Q&A for 2nd edition Warfare in the Age of Reason. Expands: Warfare in the Age of Reason
More Campaigns & Battles from the Age of Reason: Volume II supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for More Campaigns & Battles from the Age of Reason: Volume II is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists More Campaigns & Battles from the Age of Reason: Volume II for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
More Campaigns & Battles from the Age of Reason: Volume II has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
More Campaigns & Battles from the Age of Reason: Volume II belongs to these categories: Wargame, Napoleonic, and Miniatures. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of More Campaigns & Battles from the Age of Reason: Volume II are: Tod Kershner, Dale Wood, Charles Sharp, and Graham Wilkinson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists More Campaigns & Battles from the Age of Reason: Volume II as an expansion for Warfare in the Age of Reason. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warfare in the Age of Reason to use it. Check that your edition of Warfare in the Age of Reason is compatible, as some expansions were revised between editions.