More Campaigns & Battles from the Age of Reason: Volume II
BGG rating
7.9

Expansion for Warfare in the Age of Reason

More Campaigns & Battles from the Age of Reason: Volume II

2000

Rules assistance for More Campaigns & Battles from the Age of Reason: Volume II

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 2.0/5

Rules assistant for More Campaigns & Battles from the Age of Reason: Volume II

What would you like to know?

Answers come from the official rulebook, with the page to check.

More Campaigns & Battles from the Age of Reason: Volume II is an expansion for Warfare in the Age of Reason released in 2000 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Tod Kershner, Dale Wood, Charles Sharp, and Graham Wilkinson and its main mechanics are Dice Rolling.

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About the game

Eighty-page follow-on scenario booklet for Warfare in the Age of Reason (required for use). Contents: Brunswick's War - A two or more player campaign game of the struggle for western Germany in 1759. Warfare at Sea in the Age of Reason - complete rules for the Age of Sail, It can be used to fight historical naval battles of with The Sport of Kings (the campaign rules) to enrich the campaign experience. The rules have simple mechanics, but create a real feel of naval warfare for the times of de Ruyter to Nelson (1650-1815). The Age of Marlborough-An extensive and detailed set of army lists for the Marlburian and Great Northern Wars, with optional rules to add period feel to the original Age of Reason rules. Nine historical scenarios for Age of Reason - three from the War of Austrian Succession in Italy, five from the Seven Years War in western Germany, and one from the American Revolution. Also includes errata and Q&A for 2nd edition Warfare in the Age of Reason. Expands: Warfare in the Age of Reason

Questions and answers

More Campaigns & Battles from the Age of Reason: Volume II supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.