
- BGG rank
- BGG #17,936
- BGG rating
- 7.6
The Pikeman's Lament: Pike and Shot Wargaming Rules
- 1–10 players
- 60 min
- 2017

2019
Rules assistance for Rebels and Patriots: Wargaming Rules for North America
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rebels and Patriots: Wargaming Rules for North America is a board game released in 2019 for 2 players. It was designed by Daniel Mersey and Michael Leck and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.
From the first shots at Jumonville Glen to the surrender at Appomattox, "Rebels and Patriots: Wargaming Rules for North America - Colonies to Civil War" allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet. Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.
Rebels and Patriots: Wargaming Rules for North America supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Rebels and Patriots: Wargaming Rules for North America has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rebels and Patriots: Wargaming Rules for North America belongs to these categories: Wargame, Miniatures, and Age of Reason. Its main mechanics are Variable Player Powers, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rebels and Patriots: Wargaming Rules for North America are: Daniel Mersey and Michael Leck. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rebels and Patriots: Wargaming Rules for North America as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.