Moriarty's Machinations
BGG rank
BGG #22,473
BGG rating
6.3

Moriarty's Machinations

2014

Rules assistance for Moriarty's Machinations

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 5–10 players
  • 30 min
  • 13+
  • Complexity 2.0/5

For 5 players

Rules assistant for Moriarty's Machinations

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Answers come from the official rulebook, with the page to check.

Moriarty's Machinations is a board game released in 2014 for 5–10 players, 30 minutes per game, and ages 13 and up. It was designed by Redbeard Duadikos and its main mechanics are Acting and Voting.

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About the game

The year is 1891, and the city is London. The Napoleon of Crime, Professor Moriarty, has planned out a series of fantastic heists that will grant him untold fortune and power. However, he knows that the brilliant detective, Sherlock Holmes, has caught on to his plans and is trying to sabotage them! Prepared for this possibility, he has hired all his henchmen through intermediaries and hidden himself among them. Who will be discovered first: Sherlock or Moriarty? Moriarty's Machinations is a party deduction game for 5-10 players. Each player starts with a unique role card, and which roles are in the game depends on how many players there are. Each role has different information about the other players. Phase 1: Information Exchange At the start of the game, a script is read to inform each player of their privileged knowledge about some of the other players. Phase 2: Heists Players take turns selecting crew members to go on Heists. If the majority of the table approves, then that crew goes on a Heist. Each crew member is given a set of Heist Cards. Cops can choose to Foil the Heist, and it only takes one cop to successfully do so. If no Cops Foil the Heist, then the points are awarded to the Robbers. Otherwise the Cops get the points. Phase 3: Accusation Once one team has reached the required point total, the Accusation phase begins. Jack the Ripper and Inspector Lestrade reveal their roles publicly and try to guess who the leader of the opposing team is. If they guess correctly, their team wins. If they tie, then the win is based on Heist points.

Mechanics

Publishers

  • (Self-Published)

Questions and answers

Moriarty's Machinations supports 5–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.