Morocco
BGG rank
BGG #9,704
BGG rating
6.3

Morocco

2016

Rules assistance for Morocco

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 45 min
  • 13+
  • Complexity 2.3/5

For 2 players

Rules assistant for Morocco

What would you like to know?

Answers come from the official rulebook, with the page to check.

Morocco is a board game released in 2016 for 2–5 players, 45 minutes per game, and ages 13 and up. It was designed by Ben Pinchback and Matt Riddle and its main mechanics are Area Majority / Influence and Tile Placement.

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About the game

In Morocco, players are families of artisans carrying on the ancient traditions of the world famous Jemaa el-Fnaa market square in Marrakech, Morocco. Each day, they work to claim the best stalls across the market and attract customers to sample their wares or be enthralled by their amazing spectacles. It is going to be an extra busy day so the families fight even harder to claim the their needed space. The ancient families of snake charmers, water sellers, rug merchants, magicians, and food sellers work hard vying for the best stalls. In Morocco, players will send their workers out to try and claim stalls at the market. When enough workers from the same family have made it to a stall, that family claims it and clears out any adjacent juice sellers. Morocco is played over two separate phases: scout the market and assign workers. In the first phase, players use the nearby roof to scout the market and determine where the busiest stalls will be. In the second phase, players use the gained information to send workers out into the market.

Questions and answers

Morocco supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.