
- BGG rank
- BGG #21,227
- BGG rating
- 6.5
Triumph & Fall of the Desert Fox
- 1–2 players
- 120 min
- Complexity 2.8/5
- 1998

2001
Rules assistance for Morsecode ···–
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Morsecode ···– is a board game released in 2001 for 1–5 players, 360 minutes per game, and ages 10 and up. It was designed by Udo Grebe and its main mechanics are Hexagon Grid.
From the publisher's website: Morsecode ···– represents the "V" in the morse alphabet meaning "V" for Victory. Morsecode ···– is the first part in the "Empires of Apocalypse" Game Series, eventually covering the whole World War II. All parts of the series can be easily combined into a true mega game of World War II. Morsecode ···– consists of only few rules, compared to the great amount of strategic and tactic options it allows. Morsecode ···– features: detailed land, air and naval warfare rules for tank battles, simulating deep penetrations of armored formations Blitzkrieg rules, incorporating the combination of tank and air formations flexible defense with both HQs and reserves Convoy Battles an extensive and realistic naval system unique production rules, allowing you to follow your own strategies Empires of Apocalypse 'Research' concept Contents: 1680 full color, die-cut counters 1 full color map (22"×34") 1 Rules Book plus 1 Scenario Book 3 Player Aid Card (A4) 2 Chart & Tables Sheet One 20 sided die and two 6 sided dice Morsecode ···– contains 6 scenarios and 1 campaign. You can extend every scenario to the end of the full campaign game at May 1945. Expanded by: Cold Days in Hell Triumph & Fall of the Desert Fox Pearl Harbor
Morsecode ···– supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Morsecode ···– is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Morsecode ···– for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Morsecode ···– has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Morsecode ···– belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Morsecode ···– are: Udo Grebe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Morsecode ···– as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.