
- BGG rank
- BGG #2,212
- BGG rating
- 7.7
The Civil War 1861-1865
- 1–2 players
- 120–1200 min
- Complexity 3.8/5
- 1983

1985
Rules assistance for Mosby's Raiders: Guerilla Warfare in the Civil War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Mosby's Raiders: Guerilla Warfare in the Civil War is a board game released in 1985 for 1 player, 120 minutes per game, and ages 12 and up. It was designed by Eric Lee Smith and its main mechanics are Dice Rolling, Point to Point Movement, and Variable Set-up.
"Mosby's Raiders: Guerilla Warfare in the Civil War" is an Operational level Solitaire board-wargame that puts you in command of the Partisan Rangers. Your mission is to infiltrate enemy lines to disrupt the Union War effort. As you succeed in your operations, your notoriety grows and the Union devotes additional troops to stopping you. You select the Union targets for your raids and decide which actions Mosby's Raiders will perform. You may be deep inside Union lines when the Union Army is alerted by your activities and begins to pursue your band. As more Union troops join in the chase, you must either try to escape or stop to take on the Union units in combat. Events beyond your control may lead to Union sweeps that diminish your Confederate support or you may find yourself gaining unexpected reinforcements.
Mosby's Raiders: Guerilla Warfare in the Civil War supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mosby's Raiders: Guerilla Warfare in the Civil War is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mosby's Raiders: Guerilla Warfare in the Civil War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mosby's Raiders: Guerilla Warfare in the Civil War has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mosby's Raiders: Guerilla Warfare in the Civil War belongs to these categories: Wargame, Civil War, and Post-Napoleonic. Its main mechanics are Dice Rolling, Point to Point Movement, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mosby's Raiders: Guerilla Warfare in the Civil War are: Eric Lee Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mosby's Raiders: Guerilla Warfare in the Civil War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.