Mukden: Climax of the Russo-Japanese War
BGG rank
BGG #22,842
BGG rating
6.2

Mukden: Climax of the Russo-Japanese War

1996

Rules assistance for Mukden: Climax of the Russo-Japanese War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+
  • Complexity 3.3/5

Rules assistant for Mukden: Climax of the Russo-Japanese War

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mukden: Climax of the Russo-Japanese War is a board game released in 1996 for 2 players and ages 12 and up. It was designed by Ron Bell and its main mechanics are Dice Rolling and Hexagon Grid.

Similar games

About the game

(from the Introduction :) Mukden is an operational level, two-player simulation of the climatic battle of the Russo-Japanese War of 1904-1905. Players control the divisions and brigades actually present on that distant battlefield in an attempt to out perform their historic counterparts. The tempo of play is dominated by Japanese offensive efforts to capture Mukden, threaten the Russians' overall logistical situation, or destroy a significant portion of the Russian army. 1 hex = 3 miles GT = 2-3 days Units : divisions (12000-18000 men) ; brigades (6000-7000 men) and regiments (2000 men)

Designers

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • XTR Corp

Questions and answers

Mukden: Climax of the Russo-Japanese War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.