Munchkin Warhammer 40,000: Savagery and Sorcery
BGG rating
7.1

Munchkin Warhammer 40,000: Savagery and Sorcery

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Rules assistance for Munchkin Warhammer 40,000: Savagery and Sorcery

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 60–120 min
  • 10+

Rules assistant for Munchkin Warhammer 40,000: Savagery and Sorcery

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Answers come from the official rulebook, with the page to check.

Munchkin Warhammer 40,000: Savagery and Sorcery is a board game expansion released in 2019 for 3–6 players, 60–120 minutes per game, and ages 10 and up. It was designed by Andrew Hackard and its main mechanics are Variable Player Powers, Hand Management, and Take That.

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About the game

Munchkin Warhammer 40,000: Sorcery and Savagery is a 112-card expansion featuring one of the most iconic pairs of antagonists in the entire Warhammer 40,000 universe: Space Wolves and Thousand Sons. The Space Wolves are an elite Imperial army, using genetic engineering and intense training to build a proud, deadly force. The Thousand Sons are the pride of Tzeentch, using sorcery to impose Chaos on the entire galaxy. Their battles are the stuff of legends and their heroes are revered millennia later. Now you can re-enact their stories. —description from the publisher

Publishers

  • Steve Jackson Games
  • Pegasus Spiele
  • Edge Entertainment
  • Delta Vision Publishing

Questions and answers

Munchkin Warhammer 40,000: Savagery and Sorcery supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.