
- BGG rank
- BGG #29,506
- BGG rating
- 5.4
Lara Croft: Tomb Raider – The Angel of Darkness
- 2–4 players
- 45 min
- Complexity 1.6/5
- 2003

2009
Rules assistance for Murder in Greenrock Village: Hotel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Murder in Greenrock Village: Hotel is a board game released in 2009 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Arthur Tebbe and its main mechanics are Hand Management, Deduction, and Traitor Game.
The game consists of 15 different murder cases which have to be solved by the players. Each case has 27 clue cards which can be acquired and either hidden or published by the player who holds them. The clues have different values, but only the player who holds a card knows that value. Each player's card rack can only hold three cards, but cards can also be swapped or stolen. At the end of each turn, a player can make a guess who the murderer is. When one player's pawn reaches a certain position on the game board, the case history is revealed and the players receive points for their guesses and their clue cards. Each of the 15 cases can only be played once by a given group. (User summary by HilkMAN)
Murder in Greenrock Village: Hotel supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Murder in Greenrock Village: Hotel is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Murder in Greenrock Village: Hotel for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Murder in Greenrock Village: Hotel has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Murder in Greenrock Village: Hotel belongs to these categories: Deduction and Murder / Mystery. Its main mechanics are Hand Management, Deduction, and Traitor Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Murder in Greenrock Village: Hotel are: Arthur Tebbe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Murder in Greenrock Village: Hotel as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.