Murder in Greenrock Village: Hotel
BGG rank
BGG #19,608
BGG rating
6.2

Murder in Greenrock Village: Hotel

2009

Rules assistance for Murder in Greenrock Village: Hotel

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 12+
  • Complexity 1.8/5

Rules assistant for Murder in Greenrock Village: Hotel

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Answers come from the official rulebook, with the page to check.

Murder in Greenrock Village: Hotel is a board game released in 2009 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Arthur Tebbe and its main mechanics are Hand Management, Deduction, and Traitor Game.

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About the game

The game consists of 15 different murder cases which have to be solved by the players. Each case has 27 clue cards which can be acquired and either hidden or published by the player who holds them. The clues have different values, but only the player who holds a card knows that value. Each player's card rack can only hold three cards, but cards can also be swapped or stolen. At the end of each turn, a player can make a guess who the murderer is. When one player's pawn reaches a certain position on the game board, the case history is revealed and the players receive points for their guesses and their clue cards. Each of the 15 cases can only be played once by a given group. (User summary by HilkMAN)

Questions and answers

Murder in Greenrock Village: Hotel supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.