Museum: The Archaeologists
BGG rating
7.3

Expansion for Museum

Museum: The Archaeologists

2018

Rules assistance for Museum: The Archaeologists

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–60 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Museum: The Archaeologists

What would you like to know?

Answers come from the official rulebook, with the page to check.

Museum: The Archaeologists is an expansion for Museum released in 2018 for 2–4 players, 30–60 minutes per game, and ages 12 and up. It was designed by Olivier Melison and Eric Dubus and its main mechanics are Set Collection and Trading.

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About the game

The expansion adds an extra step to the game: in order to exhibit precious artefacts in their Museums, our Curators will now need to send their agents out into the world to bring them back first! Players will have to choose which Continents to send their archaeologists to carefully, as funding expeditions doesn’t come cheap. However, if you don’t have any agents present, you can’t bring objects back from that Continent ! Unless of course, you can convince one of your competitor’s staff to lend a hand… So how does it work ? The expansion’s board has spaces for each Continent, on which you can place your agent meeples to symbolize expeditions that you are sending out. Each player starts with one agent that they can place on any Continent they wish for free. Once you have an agent on site, you can bring objects back from that Continent as normal during the Exploration phase. If you have no agent on a particular Continent, but another player does, you can pay them 1 Prestige point to use their staff to do the work for you. If there are no agents present on that Continent, then you can’t bring anything back at all ! You can also pay extra to send additional archaeologists to a given Continent. If you do so, you gain additional bonuses, such as extra Prestige points when you draw a card. Each additional agent you send out to the same Continent costs more than the last. However, if you are the first to develop a full network of 3 agents, you gain a considerable bonus ! The second player to do so also gets a (smaller) bonus. —description from the publisher

Publishers

  • Devir
  • Holy Grail Games

Questions and answers

Museum: The Archaeologists supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.