
- BGG rank
- BGG #1,634
- BGG rating
- 6.8
A Game of Thrones: The Card Game
- 2–4 players
- 60–120 min
- Complexity 3.3/5
- 2008

Expansion for Mutant Chronicles Collectible Miniatures Game
2008
Rules assistance for Mutant Chronicles Collectible Miniatures Game: Karak's Curse
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mutant Chronicles Collectible Miniatures Game: Karak's Curse is an expansion for Mutant Chronicles Collectible Miniatures Game released in 2008 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Eric M. Lang, Christian T. Petersen, and Nate French and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Karak's Curse provides the dramatic addition of the dangerous heretic Karak to the war-torn Mutant Chronicles universe. As the first unit from the new Ilian faction, Karak wields a powerful, disciple-creating ability that ensures he'll never fight alone and an all-new fortification piece that'll change the way players build their armies! This fixed Warband pack for use with the Mutant Chronicles Collectible Miniatures Game comes complete with a large, double-based Karak the Keeper Ilian figure, 10 all-new Command Cards, and a terrain-fortification piece (Karak's Command Tent).
Mutant Chronicles Collectible Miniatures Game: Karak's Curse supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mutant Chronicles Collectible Miniatures Game: Karak's Curse is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mutant Chronicles Collectible Miniatures Game: Karak's Curse for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mutant Chronicles Collectible Miniatures Game: Karak's Curse belongs to these categories: Fighting, Wargame, and Horror. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mutant Chronicles Collectible Miniatures Game: Karak's Curse are: Eric M. Lang, Christian T. Petersen, and Nate French. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mutant Chronicles Collectible Miniatures Game: Karak's Curse as an expansion for Mutant Chronicles Collectible Miniatures Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mutant Chronicles Collectible Miniatures Game to use it. Check that your edition of Mutant Chronicles Collectible Miniatures Game is compatible, as some expansions were revised between editions.