Mutant Chronicles Collectible Miniatures Game: Karak's Curse
BGG rating
7.5

Expansion for Mutant Chronicles Collectible Miniatures Game

Mutant Chronicles Collectible Miniatures Game: Karak's Curse

2008

Rules assistance for Mutant Chronicles Collectible Miniatures Game: Karak's Curse

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+

Rules assistant for Mutant Chronicles Collectible Miniatures Game: Karak's Curse

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mutant Chronicles Collectible Miniatures Game: Karak's Curse is an expansion for Mutant Chronicles Collectible Miniatures Game released in 2008 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Eric M. Lang, Christian T. Petersen, and Nate French and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

Karak's Curse provides the dramatic addition of the dangerous heretic Karak to the war-torn Mutant Chronicles universe. As the first unit from the new Ilian faction, Karak wields a powerful, disciple-creating ability that ensures he'll never fight alone and an all-new fortification piece that'll change the way players build their armies! This fixed Warband pack for use with the Mutant Chronicles Collectible Miniatures Game comes complete with a large, double-based Karak the Keeper Ilian figure, 10 all-new Command Cards, and a terrain-fortification piece (Karak's Command Tent).

Questions and answers

Mutant Chronicles Collectible Miniatures Game: Karak's Curse supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.