Mystic War
BGG rank
BGG #21,848
BGG rating
5.8

Mystic War

1992

Rules assistance for Mystic War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–8 players
  • 60–120 min
  • 10+
  • Complexity 1.5/5

Rules assistant for Mystic War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mystic War is a board game released in 1992 for 3–8 players, 60–120 minutes per game, and ages 10 and up. It was designed by James Hlavaty.

Similar games

About the game

The aim is to reach the target on the victory card you have drawn at the beginning of the game. The victory condition may be one of the following: Archmage (10 followers, 40 mystic power, 10 gold), City (40 followers, 10 mystic power, 10 gold), Hoard (10 followers, 10 mystic power, 40 gold), Balanced (20 followers, 20 mystic power, 20 gold) By using cards you try to reach the above options, as well as hinder your opponent. Each 10 of followers make you draw an extra card, each 10 of mystic power make you keep an extra card and each 10 of gold gives you some other advantages. The different levels also gives you other advantages. With the resource cards you may either increase or decrease the values on whichever player you want. There are also spell cards, deity cards and event cards, which may affect the game.

Designers

Publishers

  • TimJim Games
  • Prism Games

Questions and answers

Mystic War supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.