
- BGG rank
- BGG #3,718
- BGG rating
- 7.5
Valor & Villainy: Minions of Mordak
- 2–6 players
- 90–150 min
- Complexity 2.3/5
- 2020

Rules assistance for Myth: Agents of Darkness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Myth: Agents of Darkness is an expansion for Myth released in 2014 for 2–5 players, 120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
From the publisher's website: As the Darkness grows in the land its influence spreads into more than just the weaker willed creatures. Agents were once people, perhaps even Heroes, until the Darkness invaded their minds and slowly corrupted them. With this corruption came great power at the cost of freedom. Agents are a deadly boss-type monster that the Heroes can encounter in their adventures at their own peril. If an Agent is defeated, one of the Heroes is granted that Agent’s ability card, bestowing them with a unique power.
Myth: Agents of Darkness supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Myth: Agents of Darkness is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Myth: Agents of Darkness for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Myth: Agents of Darkness belongs to these categories: Fantasy, Adventure, and Miniatures. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Myth: Agents of Darkness as an expansion for Myth. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Myth to use it. Check that your edition of Myth is compatible, as some expansions were revised between editions.