Myth: Agents of Darkness
BGG rating
6.5

Expansion for Myth

Myth: Agents of Darkness

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Rules assistance for Myth: Agents of Darkness

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 120 min
  • 12+

Rules assistant for Myth: Agents of Darkness

What would you like to know?

Answers come from the official rulebook, with the page to check.

Myth: Agents of Darkness is an expansion for Myth released in 2014 for 2–5 players, 120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

From the publisher's website: As the Darkness grows in the land its influence spreads into more than just the weaker willed creatures. Agents were once people, perhaps even Heroes, until the Darkness invaded their minds and slowly corrupted them. With this corruption came great power at the cost of freedom. Agents are a deadly boss-type monster that the Heroes can encounter in their adventures at their own peril. If an Agent is defeated, one of the Heroes is granted that Agent’s ability card, bestowing them with a unique power.

Editions

  • Myth: Agents of DarknessenMegaCon Games2015
  • Myth: Agents of DarknessenMegaCon Games2014

Questions and answers

Myth: Agents of Darkness supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.