Mythic Mischief Vol. II
BGG rank
BGG #5,675
BGG rating
7.9

Mythic Mischief Vol. II

2024

Rules assistance for Mythic Mischief Vol. II

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 45–90 min
  • 14+
  • Complexity 2.5/5

For 1 player

Rules assistant for Mythic Mischief Vol. II

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mythic Mischief Vol. II is a board game released in 2024 for 1–4 players, 45–90 minutes per game, and ages 14 and up. It was designed by Max Anderson, Austin Harrison, and Zac Dixon and its main mechanics are Variable Player Powers, Grid Movement, and Action Points.

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About the game

In the standalone sequel to Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Groundskeeper as you can without getting caught yourself. The Gargoyles, Gnomes, Werewolves, and Fairies each have their own unique set of abilities to move around the board, move the other factions into the path of the Groundskeeper, and even alter the course of the Groundskeeper by moving hedge walls. Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the hedge maze. The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Groundskeeper finishes returning all of the Tomes after lunch! —description from the publisher

Questions and answers

Mythic Mischief Vol. II supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.