
- BGG rank
- BGG #4,790
- BGG rating
- 8.6
World At War 85: Storming the Gap
- 1–2 players
- 60–120 min
- Complexity 3.2/5
- 2019

Expansion for Nations at War: White Star Rising
2012
Rules assistance for Nations at War: White Star Rising – Operation Cobra
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Nations at War: White Star Rising – Operation Cobra is an expansion for Nations at War: White Star Rising released in 2012 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Arrigo Velicogna and Matt Lohse and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
On July 25th, 1944 the American, British, Canadian, Free French and Polish Armies launched an offensive to eliminate the deadlock in the Norman peninsula, and launch the Allied Armies into the interior of France. The German Army, over-committed and under-equipped, was soundly defeated; thousands of its troops, in addition to much of their equipment, were captured in the Falaise pocket. In short, the offensive worked, but that doesn't do justice to the blood spilled and courage shown during the six-week battle. As with any battle, the whole is made up of an uncountable number of skirmishes, clashes and firefights. Fourteen such events make up the scenarios of White Star Rising: Operation Cobra. White Star Rising: Operation Cobra is an expansion for the game White Star Rising in the Nations at War series. This expansion focuses on the events surrounding the Allied breakout from the Normandy beachhead in July-August 1944. Operation Cobra adds the Canadians, the Free French and the Free Polish to the Nations at War series in addition to new units for the Americans, the British, and the Germans. White Star Rising: Operation Cobra comes with nine stand-alone scenarios, focusing on events near Falaise, as the Germans tried to escape the converging allied armies. Among the topics are the Polish stand on Mont Ormel Ridge and Canadian efforts to capture the village of St. Lambert-sur-Dives. Operation Cobra also contains a five scenario linked campaign following the breakout of American armored units during Operation Cobra near the end of July 1944. Components: 126 Counters Nine Scenarios One Campaign White Star Rising: Operation Cobra is not a stand-alone game, you will need White Star Rising first or second edition to play it. Expands Nations at War: White Star Rising Other Games in Series: Nations at War: Desert Heat Nations at War: Stalin's Triumph Nations at War: White Star Rising – Airborne Nations at War: White Star Rising – Operation Cobra
Nations at War: White Star Rising – Operation Cobra supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Nations at War: White Star Rising – Operation Cobra is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nations at War: White Star Rising – Operation Cobra for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nations at War: White Star Rising – Operation Cobra has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nations at War: White Star Rising – Operation Cobra belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nations at War: White Star Rising – Operation Cobra are: Arrigo Velicogna and Matt Lohse. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nations at War: White Star Rising – Operation Cobra as an expansion for Nations at War: White Star Rising. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Nations at War: White Star Rising to use it. Check that your edition of Nations at War: White Star Rising is compatible, as some expansions were revised between editions.