
- BGG rank
- BGG #8,958
- BGG rating
- 6.9
Spearpoint 1943
- 2 players
- 30 min
- Complexity 1.9/5
- 2010

1977
Rules assistance for Nautic Miles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Nautic Miles is a board game released in 1977 for 2–6 players and 60 minutes per game. It was designed by Jean-Marc Luszpinski and its main mechanics are Hand Management and Secret Unit Deployment.
This game is a distant relative of Mille Bornes. You play Convoy cards hidden and try to take them across (accumulate 4000 nautical miles). When an Alert is played, the convoy is vulnerable to attack by warships (carrier beats destroyer beats frigate and so on down to the sub, but two subs beat the carrier); if you cannot defend against the attack, your convoy is sunk (score is based on the convoy's tonnage). Otherwise it survives and the alert is passed. You can play an End of Alert, of course. Two Airplane cards in a row (by the same player) will also sink the convoy; the Airplane Hit card defends. The Mine sinks the convoy outright unless a Minesweeper is played. The Storm slows you down but you cannot be attacked except by the Mine. You can fly the Neutral pavilion, which protects you against anything but the Mine. Radar cards can reveal the convoy's value. This may be good, revealing the decoy Fishing Trawler (of no value), or bad --the revealed convoy is worth double, either to the sinker or the player! The game is played in several hands until a set score is reached.
Nautic Miles supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nautic Miles is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Nautic Miles has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nautic Miles belongs to these categories: Card Game, Wargame, and Nautical. Its main mechanics are Hand Management and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nautic Miles are: Jean-Marc Luszpinski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nautic Miles as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.