
- BGG rank
- BGG #9,327
- BGG rating
- 8.1
Mutant Year Zero: Zone Wars
- 1–4 players
- 60–120 min
- Complexity 2.3/5
- 2024

Rules assistance for Necromunda: House of Iron
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Necromunda: House of Iron is an expansion for Necromunda Rulebook released in 2020 for 2–4 players, 60–240 minutes per game, and ages 10 and up. Its main mechanics are Scenario / Mission / Campaign Game.
This book expansion includes new rules and ideas for House Orlock. In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of Iron present to outsiders is one of veteran rebels, outland ash-riders, and bare-knuckled hardmen. This is entirely intentional, and the heads of the Orlock mining families have worked long and hard to cultivate a soldier class within the clan to fight for its interests and keep the drudging classes in line. Get the ultimate guide to House Orlock. This 128-page book features the definitive history of the House and rules for fielding the six different types of fighters available to House Orlock – Road Captains, Road Sergeants, Arms Masters, Wreckers, Gunners, and Greenhorns. It's ideal for fans of House Orlock or anyone who wants to delve deeper into the dark side of the underhive. Inside this book you'll find: • House Orlock History and Background • House Orlock Gang List • Hangers-On and Brutes • Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum • Strong Alliances: Includes rules for using and forming alliances with three other organisations on Necromunda connected to House Orlock, such as the Guild of Coin, Outlawed Fallen Houses, and House Ran Lo - the Noble House that backs the House of Iron • Additional Rules: New and additional rules usable by House Orlock gangs in games of Necromunda, providing Orlock players a variety of new options, including Skills, Abilities, Orlock terrain rules, and more • Weapon Reference Chart: Contains a comprehensive weapons reference chart for all weapons and wargear available to House Orlock and their allies • House Orlock Gang Tactics: Contains a D66 table of 18 new Orlock Gang Tactics for use in scenarios • Dramatis Personae: Includes rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda This expansion is compatible with Necromunda: Underhive, Necromunda: Dark Uprising, and the Necromunda 2018 rulebook.
Necromunda: House of Iron supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Necromunda: House of Iron is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Necromunda: House of Iron for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Necromunda: House of Iron belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Necromunda: House of Iron as an expansion for Necromunda Rulebook. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Necromunda Rulebook to use it. Check that your edition of Necromunda Rulebook is compatible, as some expansions were revised between editions.