
- BGG rating
- 8.1
Necromunda: Underhive – Gangs of The Underhive
- 1–4 players
- 2018

2018
Rules assistance for Necromunda Rulebook
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Necromunda Rulebook is a board game released in 2018 for 2–4 players and ages 14 and up. It was designed by Andy Hoare and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium. Packed with rules, lore, art and content previously only available through Gang War supplements, this book is a must-have for every player, providing an invaluable resource for everything from quick skirmishes to sprawling campaigns. Inside, you’ll find: A closer look at the lore of the Imperium of Man, the hive worlds that serve it and Necromunda itself, plus the timeline of this iconic world An overview of the rules looking at the general principles of the game, how gang fighters work and everything you need to learn to get started The full rules, exploring each phase of the game from movement to close combat Rules for a host of different game types - from one-off skirmishes and tournament play to sprawling Dominion campaigns A huge host of scenarios and guidelines for setting up your battlefield, with rules for both close-quarters Zone Mortalis games and using Sector Mechanicus terrain. A set of powerful tools and rules for Arbitrators to construct their perfect campaign The full Skills list for Necromunda A quick reference sheet for checking out your key information at a glance. Compiling both the previous Necromunda Rulebook, rules content from Necromunda supplements so far and the latest FAQs and Errata, this book is your essential companion to gaming- with it, and a copy of Gangs of the Underhive (available seperately), you’ll have all the rules you need to play. If you've always wanted to try Necromunda but never knew where to start, this is your gateway to gang warfare in the underhive. —description from the publisher
Necromunda Rulebook supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Necromunda Rulebook for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Necromunda Rulebook belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Necromunda Rulebook are: Andy Hoare. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Necromunda Rulebook as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.