Necromunda: Outlanders
BGG rating
7.5

Expansion for Necromunda

Necromunda: Outlanders

1996

Rules assistance for Necromunda: Outlanders

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 12+
  • Complexity 3.2/5

Rules assistant for Necromunda: Outlanders

What would you like to know?

Answers come from the official rulebook, with the page to check.

Necromunda: Outlanders is an expansion for Necromunda released in 1996 for 2–4 players and ages 12 and up. It was designed by Jervis Johnson, Andy Chambers, and Chris Colston and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.

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About the game

Outlanders is the Necromunda supplement. The box contains a 112 page soft-bound rule-book, 2 card buildings, 12 plastic bulkheads (used to build 3D terrain), various counters and 5 card barricades. The supplement expands the Necromunda game by introducing four new gangs (Ratskin Renegades, Redemptionists, Scavvies and Spyrers). Also included are new scenarios and a bestiary of under-hive nasties. Expands: Necromunda

Questions and answers

Necromunda: Outlanders supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.