
- BGG rank
- BGG #798
- BGG rating
- 7.5
Gears of War: The Board Game
- 1–4 players
- 60–180 min
- Complexity 2.9/5
- 2011

Rules assistance for Necromunda: Underhive – Cawdor Gang Cards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Necromunda: Underhive – Cawdor Gang Cards is an expansion for Necromunda: Underhive released in 2018 for 2 players, 20–60 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
Necromunda: Underhive contains a number of Tactics cards, which can be used to represent the myriad tricks and schemes employed by the gangs. Expand your games of Necromunda: Underhive – whichever gang you play – with this set of 26 extra cards. Included: 12 Cawdor Tactics cards, which are for the exclusive use of the Cawdor gang; 8 Gang Tactics cards, which can be used by any gang in Necromunda: Underhive; 6 blank Fighter cards – perfect for the Champions and Leaders in your gang deck, these have been stamped with the House Cawdor crest. —description from the publisher
Necromunda: Underhive – Cawdor Gang Cards supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Necromunda: Underhive – Cawdor Gang Cards is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Necromunda: Underhive – Cawdor Gang Cards for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Necromunda: Underhive – Cawdor Gang Cards belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Necromunda: Underhive – Cawdor Gang Cards as an expansion for Necromunda: Underhive. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Necromunda: Underhive to use it. Check that your edition of Necromunda: Underhive is compatible, as some expansions were revised between editions.