
- BGG rank
- BGG #844
- BGG rating
- 8.0
Blood Bowl (2016 Edition)
- 2 players
- 60–180 min
- Complexity 3.6/5
- 2016

Rules assistance for Necromunda: Underhive – Gang War III
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Necromunda: Underhive – Gang War III is an expansion for Necromunda: Underhive released in 2018 for 2–4 players, 20–60 minutes per game, and ages 10 and up. It was designed by Andy Hoare and its main mechanics are Action Points and Campaign / Battle Card Driven.
Necromunda: Gang War III introduces House Van Saar; the technological powerhouse of Necromunda, creators of the finest weapons and armour of all Houses, whose power is built around a dark secret. Along with this, the book introduces Brutes – a new type of hanger-on – and rules for expanding the role of the Arbitrator in your games of Turf War.
Necromunda: Underhive – Gang War III supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Necromunda: Underhive – Gang War III is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Necromunda: Underhive – Gang War III for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Necromunda: Underhive – Gang War III belongs to these categories: Miniatures, Science Fiction, and Expansion for Base-game. Its main mechanics are Action Points and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Necromunda: Underhive – Gang War III are: Andy Hoare. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Necromunda: Underhive – Gang War III as an expansion for Necromunda: Underhive. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Necromunda: Underhive to use it. Check that your edition of Necromunda: Underhive is compatible, as some expansions were revised between editions.