Necromunda: Underhive – Gang War III
BGG rating
7.5

Expansion for Necromunda: Underhive

Necromunda: Underhive – Gang War III

2018

Rules assistance for Necromunda: Underhive – Gang War III

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 20–60 min
  • 10+

Rules assistant for Necromunda: Underhive – Gang War III

What would you like to know?

Answers come from the official rulebook, with the page to check.

Necromunda: Underhive – Gang War III is an expansion for Necromunda: Underhive released in 2018 for 2–4 players, 20–60 minutes per game, and ages 10 and up. It was designed by Andy Hoare and its main mechanics are Action Points and Campaign / Battle Card Driven.

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About the game

Necromunda: Gang War III introduces House Van Saar; the technological powerhouse of Necromunda, creators of the finest weapons and armour of all Houses, whose power is built around a dark secret. Along with this, the book introduces Brutes – a new type of hanger-on – and rules for expanding the role of the Arbitrator in your games of Turf War.

Questions and answers

Necromunda: Underhive – Gang War III supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.