
- BGG rating
- 7.4
NecronomiCards: Volume 2
- 2–8 players
- 30–60 min
- Complexity 2.0/5
- 2018

2016
Rules assistance for NecronomiCards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
NecronomiCards is a board game released in 2016 for 2–4 players, 30–45 minutes per game, and ages 10 and up. It was designed by Andy Hunt and its main mechanics are Hand Management, Take That, and Set Collection.
Match magic symbols to summon elder gods, demons, and mythological monsters, then use them to attack your opponents. You start with two decks of cards: SPELLS and SUMMONS. Spell cards each have 4-6 different magic symbols on them. Each player starts with 2 Spell cards and then draws 1 new card every turn. You can never have more than 6 Spell cards in your hand at once though. The goal is to pair up matching symbols across your Spell cards to create hands, sort of like a weird, alternate universe version of poker. Once you've matched up a complete Spell hand, you trade it in to draw Summon cards. How many Summon cards you can draw in a turn depends on the complexity of the hand you trade in for it.Summon cards depict a deity, demon, or monster from a variety of mythological, religious, literary, or just plain made-up sources. Each Summon card has an ability that you can play against your competitors to make them lose turns, discard spell cards, or other nefarious setbacks. Each and every Summon card you play puts you one step closer to victory, until... For a 30-45 minute game, the first person to play 7 Summon cards wins! Want a longer game? Really challenge yourself and play to 13 Summon cards. That's the basics. Pretty simple, huh? Oh, one little twist I forgot to mention... Included in the Summon deck are the 4 Horsemen of the Apocalypse. They're extremely powerful cards by themselves, but if by some unholy fluke you manage to draw and play all four of them in a game, you win instantly, no matter how many other Summon cards you've played. And... shuffled into the Spell card deck are also Curse cards, which can totally throw off even the best player's strategy. They can make YOU lose turns, give other players cards, or other setbacks, so watch out! The tables can turn at any time and nobody is ever safe for long.
NecronomiCards supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for NecronomiCards is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists NecronomiCards for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
NecronomiCards has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
NecronomiCards belongs to these categories: Card Game, Horror, and Mythology. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of NecronomiCards are: Andy Hunt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists NecronomiCards as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.