Nemesis: Retaliation – Sangrevores Expansion
BGG rating
8.4

Expansion for Nemesis: Retaliation

Nemesis: Retaliation – Sangrevores Expansion

2025Powered by BGG

Rules assistance for Nemesis: Retaliation – Sangrevores Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 90–180 min
  • 14+
  • Complexity 3.7/5

Rules assistant for Nemesis: Retaliation – Sangrevores Expansion

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Answers come from the official rulebook, with the page to check.

Nemesis: Retaliation – Sangrevores Expansion is an expansion for Nemesis: Retaliation released in 2025 for 1–5 players, 90–180 minutes per game, and ages 14 and up. It was designed by Ignacy Trzewiczek and Adam Kwapiński and its main mechanics are Player Elimination, Dice Rolling, and Cooperative Game.

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About the game

Sangrevores are a new type of enemy race for Nemesis: Retaliation. There is no Queen this time - but a mighty "King", an ancient being awakened from a long slumber. Mining scavengers found a mysterious-looking "capsule" created out of non-human bones stacked together as if multiple beings had created this tomb from their own bodies. It was quickly transported to the closest human base for further investigation. This is how it all started. This expansion introduces a totally new mechanic that can drastically change the semi-co-op experience. During the contact with the King or Blood Spectres, your character might become converted! This can entirely change your secret objective mid-game without other players not being sure about it. With some of the attacks, you will get special infection cards (added next to your special objective face down) that only you can see. Most of the time, they will be neutral - but sometimes, they can transform you into Hemodyne yourself and shift your objective. Contamination cards are changing. Instead of a standard contamination card that will take a slot - you will actually get some unique ability representing your character getting mutated. This will happen only with contact with Crimson Despot or Blood Spectres. Those cards will give a toolset for players to increase negative interactions - only if they wish for it. But combined with the possibility of them being turned, it will add new layers of paranoia to the game. —description from the Gamefound campaign

Editions

  • Nemesis: Retaliation – Sangrevores ExpansionenAwaken Realms2025
  • Nemesis: Retaliation – Sangrevores ExpansionenAwaken Realms2025
  • Nemesis: Retaliation – Sangrevores ExpansionfrAwaken Realms2026
  • Nemesis: Retaliation – Sangrevores ExpansionfrAwaken Realms2026
  • Nemesis: Retaliation – Blutfresser ErweiterungdeAwaken Realms2026
  • Nemesis: Retaliation – Blutfresser ErweiterungdeAwaken Realms2026
  • Nemesis: Retaliation – Sangrevores ExpansionitAwaken Realms2026
  • Nemesis: Retaliation – Sangrevores ExpansionitAwaken Realms2026
  • Nemesis: Odwet – KrwiopijcyplAwaken Realms, Rebel Sp. z o.o.2026
  • Nemesis: Odwet – KrwiopijcyplAwaken Realms, Rebel Sp. z o.o.2026
  • Nemesis: Retaliation – Sangrevores ExpansionesAwaken Realms2026
  • Nemesis: Retaliation – Sangrevores ExpansionesAwaken Realms2026

Questions and answers

Nemesis: Retaliation – Sangrevores Expansion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.