Nemo's War (Second Edition): Journey's End Expansion
BGG rating
8.0

Expansion for Nemo's War (Second Edition)

Nemo's War (Second Edition): Journey's End Expansion

2021

Rules assistance for Nemo's War (Second Edition): Journey's End Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–120 min
  • 13+
  • Complexity 3.4/5

Rules assistant for Nemo's War (Second Edition): Journey's End Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Nemo's War (Second Edition): Journey's End Expansion is an expansion for Nemo's War (Second Edition) released in 2021 for 1–4 players, 60–120 minutes per game, and ages 13 and up. It was designed by Alan Emrich and its main mechanics are Push Your Luck, Dice Rolling, and Area Majority / Influence.

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About the game

The final expansion for Nemo's War (Second Edition), including new finale cards, a new character, additional motives and adventures, and an official 2-player variant. A COMPREHENSIVE OPERATIONS MANUAL & BETWEEN VOYAGES GUIDE: The new Operations Manual shows how to run the ship turn-by-turn and includes many useful appendices at the end, while the new Between Voyages Guide features instruction for setup, ending the game, scoring, epilogues, variants, and more! A NEW 2-PLAYER VERSUS VARIANT: Joining the riveting solo and cooperative modes where players command the Nautilus, in this game variant one player will play as the Imperialists, bent on its defeat. Includes special cards and 2 Imperial Squadron Miniatures! A NEW CHARACTER TILE: Entering our story is Nemo’s son, Nadeen Dakkar, who crosses paths with his father after hearing news of mysterious events at sea! NEW FINALE CARDS: Spice up your endings with The Trap, Imperialists’ Catspaw, Scientific Espionage, and The Kraken! NEW STERN MOTIVES, ADDITIONAL NAUTILUS UPGRADES, AND EVEN MORE TOKENS & MARKERS!

Questions and answers

Nemo's War (Second Edition): Journey's End Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.