
- BGG rank
- BGG #2,135
- BGG rating
- 7.6
Renegade
- 1–5 players
- 90 min
- Complexity 3.7/5
- 2018

Rules assistance for Nemo's War (Second Edition): Journey's End Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Nemo's War (Second Edition): Journey's End Expansion is an expansion for Nemo's War (Second Edition) released in 2021 for 1–4 players, 60–120 minutes per game, and ages 13 and up. It was designed by Alan Emrich and its main mechanics are Push Your Luck, Dice Rolling, and Area Majority / Influence.
The final expansion for Nemo's War (Second Edition), including new finale cards, a new character, additional motives and adventures, and an official 2-player variant. A COMPREHENSIVE OPERATIONS MANUAL & BETWEEN VOYAGES GUIDE: The new Operations Manual shows how to run the ship turn-by-turn and includes many useful appendices at the end, while the new Between Voyages Guide features instruction for setup, ending the game, scoring, epilogues, variants, and more! A NEW 2-PLAYER VERSUS VARIANT: Joining the riveting solo and cooperative modes where players command the Nautilus, in this game variant one player will play as the Imperialists, bent on its defeat. Includes special cards and 2 Imperial Squadron Miniatures! A NEW CHARACTER TILE: Entering our story is Nemo’s son, Nadeen Dakkar, who crosses paths with his father after hearing news of mysterious events at sea! NEW FINALE CARDS: Spice up your endings with The Trap, Imperialists’ Catspaw, Scientific Espionage, and The Kraken! NEW STERN MOTIVES, ADDITIONAL NAUTILUS UPGRADES, AND EVEN MORE TOKENS & MARKERS!
Nemo's War (Second Edition): Journey's End Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nemo's War (Second Edition): Journey's End Expansion is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nemo's War (Second Edition): Journey's End Expansion for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nemo's War (Second Edition): Journey's End Expansion has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nemo's War (Second Edition): Journey's End Expansion belongs to these categories: Wargame, Exploration, and Adventure. Its main mechanics are Push Your Luck, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nemo's War (Second Edition): Journey's End Expansion are: Alan Emrich. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nemo's War (Second Edition): Journey's End Expansion as an expansion for Nemo's War (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Nemo's War (Second Edition) to use it. Check that your edition of Nemo's War (Second Edition) is compatible, as some expansions were revised between editions.