
- BGG rank
- BGG #227
- BGG rating
- 7.5
Memoir '44
- 2–4 players
- 30–45 min
- Complexity 2.3/5
- 2004

2025
Rules assistance for Nerthania: Collapsing World
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nerthania: Collapsing World is a board game released in 2025 for 2–4 players, 120–180 minutes per game, and ages 14 and up. It was designed by Hagen Behr and its main mechanics are Dice Rolling, Area Majority / Influence, and Tile Placement.
Nerthania is a boardgame where players become a chieftain of one of four different archaic tribes which wage war against the other tribes. 247 years ago the world of Nerthania was hidden by an energy impact which lead to an burst and activity of the tectonic plates. Start your game with an individual formed world of water, grassland and rocky tiles. For the game setup you get a huge water map on which the grassland and rocky tiles where put on top. By replacing or removing the grassland and rocky tiles you create the boardgame map and change it during the game. Game-play: Players collect income. They invest in units, buildings, battle card upgrades and terraforming actions. Attack adjaced areas with your battle units. Battles are solved with battle dice and battle cards depending on the involved battle unit types. Establish military buildings to recruit stronger units or establish hunting buildings to increase your income. Develop your battle cards to improve your fighting power. Random and player induced terraforming happens during the game so be on your guard. Goal of the game: Become the "Greatest Chief of Nerthania" by conquering predetermined areas and by reaching special victory conditions or form alliances and force your opponents to surrender. —description from the designer
Nerthania: Collapsing World supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nerthania: Collapsing World is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nerthania: Collapsing World for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nerthania: Collapsing World has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nerthania: Collapsing World belongs to these categories: Fantasy and Wargame. Its main mechanics are Dice Rolling, Area Majority / Influence, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nerthania: Collapsing World are: Hagen Behr. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nerthania: Collapsing World as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.