
- BGG rank
- BGG #2,223
- BGG rating
- 7.1
Jungo
- 2–5 players
- 15 min
- Complexity 1.1/5
- 2025

2018
Rules assistance for Nessos
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Nessos is a board game released in 2018 for 3–6 players, 20 minutes per game, and ages 8 and up. It was designed by 荒尾 俊樹 (Toshiki Arao) and 佐山貴亮 (Takaaki Sayama) and its main mechanics are Take That and Player Elimination.
In Nessos, you must embody Greek heroes who imprison mythological creatures into sacred amphoras in order to offer them to the gods. If you capture enough, you will reach the rank of gods' chosen One! But beware for Charon the terrible roams and will by all means try to make you take a one way trip to Hell! During the game, the players must bluff in order to win the Amphora cards which represent the most interesting creatures. When your turn comes, offer an Amphora card to another player. They can accept it, or refuse it by offering it to another player. Collect Amphora cards in order to be the first to reach the number of points required. But be careful, if you get three Charon cards, you lose the round. —description from the publisher Game Play Players start each round with 5 cards in their hands. The game takes place in a undetermined number of rounds, until one of the three game-end conditions is met. The player who has the first player pawn chooses a card in her hand of cards and offers it by putting it face down in front of another player of her choice. If the card offered is a Creature card, she must say out loud the number of the card without lying. If the card offered is a Charon card, she can (and should) lie by saying out loud any number she wishes. The player who gets the card has 3 choices: - He accepts the card before looking at it, and then places it face up in front of him. - He refuses the card without looking at it. It returns to the player who offered it, and she places it face up in front of herself. - He adds a card from his hand, face down, and offers the two cards to another player. He is only allowed to lie about the Charon cards by announcing the number he chooses. In this third case, the player who receives the two cards has the same choices. Cards cannot be offered to a player who has already been offered cards in this round, nor to the player with the First player pawn. The last player must either accept or refuse the cards offered. Then a new round starts, the first player pawn moves to the left and players draw cards from the deck to refill their hands to 5 cards. Having a 1 card, a 2 card and a 3 card in front of you gives you 10 bonus points (=16 points). Players who have three Charon cards in front of them are sent to Hell and are eliminated from the game. The player whose Creature cards reaches or exceeds the number of points required, wins the game.
Nessos supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nessos is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nessos for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nessos has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nessos belongs to these categories: Card Game, Deduction, and Bluffing. Its main mechanics are Take That and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nessos are: 荒尾 俊樹 (Toshiki Arao) and 佐山貴亮 (Takaaki Sayama). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nessos as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.