
- BGG rank
- BGG #6,454
- BGG rating
- 6.9
Mystic Paths
- 2–6 players
- 45–60 min
- Complexity 1.0/5
- 2021

Rules assistance for New Haven: Charters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
New Haven: Charters is an expansion for New Haven released in 2013 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Brian Leet and Kevin Worden and its main mechanics are Tile Placement.
Hen Haven - Urkunden/ New Haven - Charters consist of 7 tiles which can be achieved during the game. These tiles show different conditions you have to reach to get additional victory points. They are scored for being the first to: - Complete a row of buildings on your Village board - Complete a column of buildings on your Village board - Build 6 buildings of the same resource type (colour) The final charter is the Governor tile. It is worth 2 additional points to any player who has the most charters at the end of the game. In the event of a tie, it is not awarded.
New Haven: Charters supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for New Haven: Charters is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists New Haven: Charters for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
New Haven: Charters has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
New Haven: Charters belongs to these categories: City Building and Expansion for Base-game. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of New Haven: Charters are: Brian Leet and Kevin Worden. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists New Haven: Charters as an expansion for New Haven. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need New Haven to use it. Check that your edition of New Haven is compatible, as some expansions were revised between editions.