
- BGG rank
- BGG #16,714
- BGG rating
- 6.9
Chain Mail: Adventures of Earthshine
- 1–4 players
- 45–60 min
- Complexity 2.5/5
- 2019

2019
Rules assistance for Night Class
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Night Class is a board game released in 2019 for 1 player, 20–30 minutes per game, and ages 10 and up. It was designed by Jason Greeno and its main mechanics are Grid Movement, Role Playing, and Solo / Solitaire Game.
Your family thinks you’re pursuing your college degree. Well that’s partially true. By night, you’re a champion of justice, protecting the neighborhood from the criminal underworld. — but you’ve still got a lot to learn. In this unique roll & write game, you become a superhero-in-training. Customize your hero each round, while infiltrating the enemy's location and neutralizing the threats. But hurry, time is ticking and you might not be able to save everyone! You win the game by defeating General Relativity, and by destroying the doomsday transmitters. You lose if you cross out your last Stamina point, the public trust drops too low, or the Bomb goes off. —description from the publisher
Night Class supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Night Class is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Night Class for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Night Class has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Night Class belongs to these categories: Fighting, Comic Book / Strip, and Print & Play. Its main mechanics are Grid Movement, Role Playing, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Night Class are: Jason Greeno. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Night Class as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.