
- BGG rank
- BGG #3,965
- BGG rating
- 6.9
A Brief History of the World
- 3–6 players
- 90–180 min
- Complexity 2.9/5
- 2009

2016
Rules assistance for Niña & Pinta
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Niña & Pinta is a board game released in 2016 for 1–4 players, 120 minutes per game, and ages 14 and up. It was designed by Gary Dicken, Steve Kendall, and Phil Kendall and its main mechanics are Set Collection, Area Majority / Influence, and Simultaneous Action Selection.
Quantum physics tells us ‘the ability of quantum particles to occupy two states seemingly at once could be explained by both states co-existing in different universes’. So when you wave goodbye to your ship in your universe, someone else waves goodbye to their ship in a different parallel universe. But what would happen if these neighboring universes, separated by the thinnest, gossamer barrier should somehow be breached and my ship sails into your world and searches for gold in competition to your ship? Play the game and find out... Niña & Pinta is a game of exploration of the New World where the great nations of Spain, England, France and Portugal send ships out to map the unknown and to bring home wealth to the Old World. This is a game where those ships will cross the divide and where no love is lost between Captains no matter which world it is! Explore, settle, fight if need be, and help your nation develop its Culture, Science, Religion and War-craft, to be the best in all worlds! No dice rolling in this Ragnar game, but plenty of tension as players can launch offensives with their Captains after first using them to flip land tiles thereby exploring each New World. Settlers are placed in explored lands to generate gold revenue. When combinations of terrain are occupied, towns and cities can be built. Meanwhile gold is used in the Old World to buy items to benefit further New World development or to accumulate the victory points generated by Culture, Science, Religion and War which themselves are meshed with what is taking place in the three New Worlds. This is a tightly knit puzzle that will have players pondering a multiplicity of decisions from start to finish. As much of the play is simultaneous and "single-action", there is little downtime. The game has a good sense of growth worthy of its fascinating theme.
Niña & Pinta supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Niña & Pinta is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Niña & Pinta for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Niña & Pinta has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Niña & Pinta belongs to these categories: Territory Building, Exploration, and Adventure. Its main mechanics are Set Collection, Area Majority / Influence, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Niña & Pinta are: Gary Dicken, Steve Kendall, and Phil Kendall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Niña & Pinta as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.