Ninja All-Stars: Komuso
BGG rating
5.6

Expansion for Ninja All-Stars

Ninja All-Stars: Komuso

2016

Rules assistance for Ninja All-Stars: Komuso

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–90 min

Rules assistant for Ninja All-Stars: Komuso

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ninja All-Stars: Komuso is an expansion for Ninja All-Stars released in 2016 for 2–4 players and 60–90 minutes per game. Its main mechanics are Dice Rolling and Grid Movement.

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About the game

Komuso is a mercenary ronin for Ninja All-Stars. Ronin bring potent new abilities to a player’s team that are entirely unique to them. As mercenaries, ronin may be used by any player, on any team. This makes ronin invaluable assets for every team, regardless of clan, since they may be used to supplement a team’s weaknesses in battle or further augment their strengths. Marked by the great wicker baskets that cover their heads, and heralded by the haunting sounds of their shakuhachi flutes, Komuso monks bring a calm aura and share wise words wherever they go. Where the basest of men fight for money, Komuso accept only food or supplies. Unburdened by material possessions, they often demand favors, prayers, or offerings at certain shrines from those who seek their assistance. Highlights: Introduces Unique Abilities Fully Assembled Model Serene, Solitary Mercenary Monk

Questions and answers

Ninja All-Stars: Komuso supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.