
- BGG rank
- BGG #8,708
- BGG rating
- 6.3
Scuttle!
- 1–5 players
- 5–10 min
- Complexity 1.0/5
- 2016

Rules assistance for Ninjitsu: Sabotage
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ninjitsu: Sabotage is an expansion for Ninjitsu! released in 2018 for 2–5 players, 5–10 minutes per game, and ages 8 and up. It was designed by Peter C. Hayward and its main mechanics are Hand Management and Take That.
15 card expansion featuring unique abilities and effects Players scheme to be the first to reach 21 points. Each turn either play a card or draw 2 cards; cards can either be played as a treasure or as an action. Hidden treasures are treasure cards that are played face-down. Swipe hidden treasures from your opponents at any time, but watch out for booby-traps! This is an expansion and Ninjitsu is required to play.
Ninjitsu: Sabotage supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ninjitsu: Sabotage is 5–10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ninjitsu: Sabotage for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ninjitsu: Sabotage belongs to these categories: Card Game, Children's Game, and Bluffing. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ninjitsu: Sabotage are: Peter C. Hayward. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ninjitsu: Sabotage as an expansion for Ninjitsu!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ninjitsu! to use it. Check that your edition of Ninjitsu! is compatible, as some expansions were revised between editions.