
- BGG rank
- BGG #7,369
- BGG rating
- 6.5
Human Punishment: The Beginning
- 3–6 players
- 120–180 min
- Complexity 3.6/5
- 2022

Rules assistance for No Escape: Redemption
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
No Escape: Redemption is an expansion for No Escape released in 2021 for 2–8 players, 30–60 minutes per game, and ages 14 and up. It was designed by Jonathan Thwaites and its main mechanics are Roll / Spin and Move, Dice Rolling, and Point to Point Movement.
Expand your Experience with these 4 micro expansions! No Escape: Redemption adds in Equipment and Station damage, allowing you to switch out your jetpack while avoiding hull ruptures, as well as 2 new game modes: Saboteur and Last-off. Customize No Escape and play the way you want! No Escape: Redemption requires the game No Escape to play. Saboteur Mode In Saboteur, the station has been sabotaged and all escape pods are locked under a security code. Who are your allies and who are your enemies? Last Off Mode In Last Off can you be the last one to stay on the station? Trick the other players into leaving or passing over their own trail, while trying to not cross your own path. Can you claim the station for yourself? Damage Expansion Massive explosions have begun wracking the station, causing micro fractures in the hull. Walk carefully in these precarious sections or you will make the damage even worse! Equipment Expansion Have you wanted to switch out your Jetpack for more options? While now you can! —description from designer
No Escape: Redemption supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for No Escape: Redemption is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists No Escape: Redemption for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
No Escape: Redemption has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
No Escape: Redemption belongs to these categories: Deduction, Bluffing, and Maze. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of No Escape: Redemption are: Jonathan Thwaites. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists No Escape: Redemption as an expansion for No Escape. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need No Escape to use it. Check that your edition of No Escape is compatible, as some expansions were revised between editions.