
- BGG rank
- BGG #24,320
- BGG rating
- 6.3
The Maury Game: You Are Not the Father
- 2–6 players
- 25–45 min
- 2020

2013
Rules assistance for No Good Gremlins
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
No Good Gremlins is a board game released in 2013 for 2–5 players, 45 minutes per game, and ages 8 and up. It was designed by Nick Hayes and its main mechanics are Hand Management and Push Your Luck.
It's Rocket Festival in Junktown! This is the time of year when the mayor awards medals to everyday folks for building and launching rockets using the abundant scrap lying around town. Everyone loves Rocket Festival, but no one loves it more than those hungry little gremlins. That's because there are tons of tasty rockets to munch! As soon as you think you have a prize-winning rocket, a horde of ravenous gremlins just might sweep through and leave you with nothing! So launch those rockets fast, because when the festival ends, whoever has the best medal collection wins! No Good Gremlins is a family card game for two to five players. Use your turn to start construction on new rockets or build up the ones you already have. Completed rockets can be launched for points, but the bigger the rocket, the more points it will earn. Be careful though! The longer you wait to launch a rocket, the greater the chance it will be eaten by gremlins.
No Good Gremlins supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for No Good Gremlins is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists No Good Gremlins for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
No Good Gremlins has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
No Good Gremlins belongs to these categories: Card Game, Humor, and Print & Play. Its main mechanics are Hand Management and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of No Good Gremlins are: Nick Hayes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists No Good Gremlins as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.