
- BGG rank
- BGG #11,384
- BGG rating
- 7.8
Monty's Gamble: Market Garden (Second Edition)
- 2 players
- 180 min
- Complexity 3.4/5
- 2019

2022
Rules assistance for No Peace Without Honor!: The Dutch War 1672-1678
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
No Peace Without Honor!: The Dutch War 1672-1678 is a board game released in 2022 for 2 players, 150 minutes per game, and ages 14 and up. It was designed by David Meyler and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.
No Peace Without Honor (NPWH) is a two-player game depicting Louis XIV’s earliest European wars, the War of Devolution 1667-68, the Dutch War 1672-78 and the War of the Réunions 1679-1684. This stand alone game uses the No Peace Without Spain System. A new countersheet provides additional leaders, such as the young Prince William of Orange, or the skilled Bourbon veterans Turenne and Condé. The Sun King himself, Louis XIV, can make an appearance. A new set of event cards features incidents such as the Ottoman threat to Austria, colonial wars and the Anglo-Dutch naval war. Players must not only battle each other, but also deal with increasing war weariness among their respective populations which can trigger more political and economic events, and eventually force you to the peace table whether you are ready or not. While this is a complete game on its own, combined with Nine Years: The War of the Grand Alliance and No Peace Without Spain, players can refight the entire wars of Louis XIV in one grand campaign from 1668 to 1713. —description from the publisher
No Peace Without Honor!: The Dutch War 1672-1678 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for No Peace Without Honor!: The Dutch War 1672-1678 is 150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists No Peace Without Honor!: The Dutch War 1672-1678 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
No Peace Without Honor!: The Dutch War 1672-1678 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
No Peace Without Honor!: The Dutch War 1672-1678 belongs to these categories: Wargame, Age of Reason, and Pike and Shot. Its main mechanics are Dice Rolling, Point to Point Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of No Peace Without Honor!: The Dutch War 1672-1678 are: David Meyler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists No Peace Without Honor!: The Dutch War 1672-1678 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.