
- BGG rank
- BGG #1,581
- BGG rating
- 7.7
No Retreat! The Russian Front
- 2 players
- 360 min
- Complexity 3.2/5
- 2011

2012
Rules assistance for No Retreat 3: The French Front – May-June 1940
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
No Retreat 3: The French Front – May-June 1940 is a board game released in 2012 for 2 players, 50–240 minutes per game, and ages 14 and up. It was designed by Carl Paradis and its main mechanics are Dice Rolling, Hexagon Grid, and Campaign / Battle Card Driven.
Deluxe Series #6 Following on the success of No Retreat!: The Russian Front 1941-1944 where the Russian Front of World War II beckons, and then taking the action to the African Front, game designer Carl Paradis and his trusty developer Alan Emrich have teamed up yet again to present the third chapter in this game series, No Retreat 3: The French Front. The “Phony War” ended in May of 1940 as the German Army unleashed blitzkrieg attacks into Holland, Belgium and Luxembourg in preparation for their audacious plan to invade France. Dubbed “Case Yellow” (Fall Gelb), it relied on a surprise attack with armored forces through the Ardennes Forest that the French had deemed impenetrable. A German staff study proved otherwise, and their panzers were pushed through this broken wooded terrain with deft speed, catching the Allies by surprise with their appearance. In No Retreat 3, players command the Allied (French and British) or German forces, operating them in accordance to one of several historical plans (represented by Plan cards). Maneuvering forces over hexes that are approximately 30 kilometers across, over turns that represent 4 days of real time each, the vaunted No Retreat series card-assisted game systems are there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable. Designer Carl Paradis has made an exhaustive study to answer the question, “Could France have staved off total defeat in 1940?” His research yields a resounding, “Yes!,” and the simulation elements of No Retreat 3, combined with its novel gameplay elements, offer a rich and insightful presentation of this controversial military campaign that shaped the trajectory of World War II. Game Data: Complexity: 5 on a 9 scale Solitaire Suitability: 3 on a 9 scale Scale: Each unit is one army: The German forces or the Allied forces (French, British, and Neutrals) Each hex is about 30 kilometers from side to side. Each turn represents four days of real time, except the first turn, which is only two days.
No Retreat 3: The French Front – May-June 1940 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for No Retreat 3: The French Front – May-June 1940 is 50–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists No Retreat 3: The French Front – May-June 1940 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
No Retreat 3: The French Front – May-June 1940 has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
No Retreat 3: The French Front – May-June 1940 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of No Retreat 3: The French Front – May-June 1940 are: Carl Paradis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists No Retreat 3: The French Front – May-June 1940 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.