
- BGG rank
- BGG #6,537
- BGG rating
- 7.8
The Barbarossa Campaign
- 1 player
- 40–160 min
- Complexity 3.1/5
- 2010

Rules assistance for No Retreat!: Solitaire
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
No Retreat!: Solitaire is an expansion for No Retreat! The Russian Front released in 2011 for 1 player, 50 minutes per game, and ages 12 and up. It was designed by Carl Paradis and its main mechanics are Hexagon Grid, Solo / Solitaire Game, and Campaign / Battle Card Driven.
This No Retreat! Solitaire Expansion Kit to VPG's popular No Retreat! 1: Russia game, allowed designer Carl Paradis to respond to its loyal fan base of enthusiastic players by adding more Event cards and counters while you play both opposing sides. This Expansion Kit also includes twists, drastically changing your road to victory to a near defeat that you must salvage! Notice: No Retreat! Solitaire is not a ‘stand alone’ game. You must own a copy of No Retreat! 1: Russia to use this expansion kit. Game Data: Number of Players: 1 Ages: 12 and up Playing Time: adds only slightly to playing time Complexity: 4 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit is 1 army or front, each hex is 100 kilometers, and each turn is 1 or 2 months.
No Retreat!: Solitaire supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for No Retreat!: Solitaire is 50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists No Retreat!: Solitaire for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
No Retreat!: Solitaire has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
No Retreat!: Solitaire belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid, Solo / Solitaire Game, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of No Retreat!: Solitaire are: Carl Paradis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists No Retreat!: Solitaire as an expansion for No Retreat! The Russian Front. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need No Retreat! The Russian Front to use it. Check that your edition of No Retreat! The Russian Front is compatible, as some expansions were revised between editions.